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TON ecosystem project news, events, and community activities.

Website: ton.org
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🎀 TON Real Talk Ep.7 β€” Dev Updates

This week: latest dev updates across TON, including Rust Node progress with Roman Nguyen (RSquad).

Hosted by Anastasia Yugova (CIS Hub Lead), Dmitry (CIS Community Lead), Anthony Tsivarev (VP of Ecosystem Development) & Daniil Sherbakov (GameFi BD).

πŸ—“οΈ 19 March | 4pm UTC

πŸ“£ On X, Telegram & YouTube
Join the discussion.

WalletKit | Alpha AppKit | TON Coin | TON Builders | TON Hubs |X | YouTube | LinkedIn |TON.org
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🦞 OpenClaw AI Agent Meetup Series πŸ¦€

AI Agents on Telegram and TON, now happening across Asia.

Hangzhou, Shanghai, and Macau brought together hundreds of developers, with thousands more joining online.

Conversations focused on real use cases, infrastructure, and what builders need next.

🌐 Event Highlights from the first 3 cities 🌐
Hangzhou
Registrations: 302 | Attendance: 173
Live Stream: 10,000+ | Social Engagement: 50,000+

Shanghai
Registrations: 1,200 | Attendance: 300
Live Stream: 11,000+ | Social Engagement: 50,000+

Macau
Registrations: 327 | Attendance: 175
Social Engagement: 20,000+


Now heading to the final stops: Beijing and Shenzhen

πŸ‘‰ Meet us in Beijing
πŸ‘‰ Meet us in Shenzen

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🎀 TON Real Talk Ep.7 is LIVE!

This week: latest dev updates across TON, including Rust Node progress with Roman Nguyen (RSquad), plus GameFi projects such as Glance, EdChess and iTerra.

With Anastasia, Dmitry, Anthony & Daniil.

😏 Watch on Telegram, X or YouTube

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❀️ TON Art Contest #2 – Winners ❀️

It’s time to announce the winners, following our Live Judging session!

But before that, we want to thank all the creators who participated in this initiative, as well as all the judges for their time & contribution to score each of the artworks!

ℹ️ 1stly – if you are curious to understand how did the scoring worked, here’s a post addressing it:

πŸ₯‡ 1st place – 10/10
πŸ₯‡ 2nd place – 9.63/10
πŸ₯‡ 3rd place – 9.5/10
πŸ₯‡ 4th place – 9.5/10
πŸ₯‡ 5th place – 9.5/10
πŸ₯‡ 6th place – 9.38/10
πŸ₯‡ 7th place – 9.38/10
πŸ₯‡ 8th place – 9.13/10
πŸ₯‡ 9th place – 9.0/10
πŸ₯‡ 10th place – 9.0/10
πŸ₯‡ 11th place – 8.88/10
πŸ₯‡ 12th place – 8.88/10
πŸ₯‡ 13th place – 8.75/10
πŸ₯‡ 14th place – 8.75/10
πŸ₯‡ 15th place – 8.63/10
πŸ₯‡ 16th place – 8.63/10
πŸ₯‡ 17th place – 8.5/10
πŸ₯‡ 18th place – 8.5/10
πŸ₯‡ 19th place – 8.38/10
πŸ₯‡ 20th place – 8.38/10

The level of creativity was unmatched & we are going to use many of your artworks for our social media posts. That's why having your Artist tag on the artwork is important, as we may not always tag you directly.

πŸ“Š You can now take a look at the leaderboard with the final results right here

Besides that, We decided to highlight several more amazing artworks, that unfortunately didn’t make it to top20, but are very stunning & deserve some attention:

β€’ @promiseitachi - see the art
β€’ 0xryutaro - see the art
β€’ @Rakanawasaka - see the art
β€’ @ErinaBASE_Art - see the art

P.S.(i) we had over 600 artwork submitted by the participants, which has taken much longer time to go through than we expected, and unfortunately there's no quick fix for this matter, for what we seek your understanding. (ii) If your artwork wasn’t shown on the show it doesn’t necessarily mean that it was not included in the competition, and in fact you can see the final scoring of your artwork within the MiniApp itself. (iii) we’ve strived to achieve transparency each step of the way, and will continue working on improvements ahead of the next edition of TON Art Contest.

There are a few more ideas that we are thinking to incorporate, but more on that later!


The winners will receive a message from @artcontestjudge_bot & Prizes will be distributed to the winners within the next 7 days

stay tuned for more πŸ«΅πŸ””

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Gm Buildoors

Have you been building anything cool on TON lately with the use of Agentic AI? if so, show us in replies below β€οΈπŸ‘€
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TON Community
❀️ TON Art Contest #2 – Winners ❀️ It’s time to announce the winners, following our Live Judging session! But before that, we want to thank all the creators who participated in this initiative, as well as all the judges for their time & contribution to score…
🎨 TON Art Contest #2 just proved something big.

πŸ”₯ 557 approved artworks
πŸ‘₯ 416 artists
❀️9,439 community likes
πŸ’Ž5,195 unique users interact with the app

Everything happened inside a Mini App:
submit β†’ vote β†’ judge β†’ rank β†’ all live.

No friction. Just participation.

This is what building on TON looks like.

Contest #3? It’s going to be bigger. πŸš€

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Forwarded from TON Dev News
Sub-second finality: how to adapt your project

TON is rolling out Catchain 2.0, a consensus upgrade targeting sub-second block finality on mainnet in early April 2026.

What's changing:
– Block interval: ~2.5s β†’ 200–400ms
– Finalization lag: ~10s β†’ ~1s
– Throughput: up to ~5 blocks/sec

But a faster chain alone won't help users if apps still rely on old API.

We've published a step-by-step adoption guide covering:

πŸ”Ή Wallets & dApps: switch to TON Center Streaming API v2. Handle all four statuses: pending β†’ confirmed β†’ finalized β†’ trace_invalidated.
πŸ”Ή Self-hosted nodes & liteservers: update to the latest release with Catchain 2.0 support before mainnet activation.
πŸ”Ή Indexers: prepare for up to 10x more blocks/sec. Connect to testnet and verify no lag accumulates over 30+ minutes.

Testnet already runs at sub-second speed. Test there now.

MyTonWallet and tonscan.org already use Streaming API and have nearly halved their reaction time, even before the mainnet upgrade.

πŸ“– Full guide: How to adopt sub-second finality

Start adapting today. If your app isn't ready, users won't notice any improvement.
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TON Dev News
Sub-second finality: how to adapt your project TON is rolling out Catchain 2.0, a consensus upgrade targeting sub-second block finality on mainnet in early April 2026. What's changing: – Block interval: ~2.5s β†’ 200–400ms – Finalization lag: ~10s β†’ ~1s –…
πŸ’Έ This is very important! If you run a project on TON Blockchain, or know someone that does, please send it to them! πŸ’Έ

Sub second finality is nearly here! Let's all get ready for it! πŸ•Ί
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πŸ’Ž TON at OpenClaw Lobster Cave | Cannes

Building AI agents on TON? This is a focused opportunity to ship.

TON and Hacken are launching OpenClaw Hackathon:
β€’ Start: March 25
β€’ End: March 29, 23:59
β€’ Results: March 30

Over 200 builders have already joined. Build, test, and deploy with direct access to Telegram distribution.

πŸ‘‰ Register now

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TON Community
πŸ’ƒ TON AI Agent Hackathon IS HERE πŸ’ƒ AI agents are taking off on Telegram. We want to back the builders who are going to shape what that looks like on TON. $20,000. Two tracks. Two weeks. πŸ•Ί Track 1: Agent Infrastructure ($10K) Tooling, wallet integrations…
πŸ”“TON AI Agent Hackathon has closed. 150+ projects submitted.

To everyone who built something over the past two weeks: thank you. You showed what this ecosystem is capable of when builders get behind an idea.

Judging starts now. Winners announced next week.

πŸ‘€ Here are all the submissions

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🎁 Gift Fest Season 2 has started with $300,000 in rewards

Gift Fest returns on Telegram with a new season and updated mechanics. Here’s what’s included:

πŸ€‘ $300,000 total prize pool
🫒 $14,000 top prize
πŸ“² Devices: iPhone 17 Pro Max, AirPods Pro 3, MacBook Air, PS5, Nintendo Switch, Dyson
🎁 Additional rewards: Plush Pepe, stocks, gold, and more

πŸ’₯ Partners this season:
Tonkeeper, Wallet in Telegram, Getgems, Mira, Tribute, PlayDeck, GoMining

❄️ Try the Mini App

Give us a πŸ‘ if you’re participating

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Forwarded from Gram of TON
πŸ’Ž WalletConnect now supports TON.

WalletConnect's global network, which connects 500M+ users across 700+ wallets and facilitated more than $400B in transaction volume in 2025, now has access to TON's expanding stablecoin economy and DeFi ecosystem.

To enable this, TON Connect protocol has been extended to support WalletConnect as a transport layer, allowing TON dApps to interact with multichain wallets without building wallet connection support from scratch.

πŸ’Ž What this means for the ecosystem:
β€’ Wallets with WalletConnect can now support TON with minimal integration effort.
β€’ Institutions gain access to TON's DeFi and liquidity layer.
β€’ Apps can attract non-TON native audiences.


πŸ… Fireblocks and SafePal are among the first to integrate TON through WalletConnect. Through Fireblocks' network of 2,400+ institutional clients, organizations can now tap into TON-based DeFi, including liquidity pools and liquid staking, and incorporate TON into existing treasury workflows.

With institutional capital flowing in, TON's DeFi platforms like STON.fi, DeDust, Tonstakers, Affluent, Storm, and TONCO stand to benefit from deeper liquidity, which in turn means better opportunities for everyday crypto users.

πŸ‘‰ Read more: https://walletconnect.com/blog/walletconnect-adds-support-for-ton-expanding-stablecoin-payments-across-a-fast-growing-ecosystem

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Forwarded from TOLK lang
🫧 Tolk v1.3: moving toward a general-purpose language

After the previous post, this release may feel less surprising β€” but still a bit unusual.

The reason is simple: Tolk is no longer evolving only as a contract language. It is becoming a foundation for the toolchain I described earlier.

This release focuses on features beyond contracts β€” introducing general-purpose capabilities needed for libraries and frameworks.

βœ… Notable changes in Tolk v1.3:

1. Type array<T> β€” dynamically sized arrays backed by TVM tuples.
2. Type unknown β€” a TVM primitive with unknown contents.
3. Type lisp_list<T> β€” nested two-element tuples (FunC-style).
4. Type string β€” text chunks backed by snaked cells, with StringBuilder for concatenation.
5. Compile-time string methods: "str".crc32(), "str".sha256(), etc.
6. Null coalescing operator β€” ?? like in TypeScript.
7. Import path mappings β€” import "@third_party/utils".
8. Compile-time reflection via @stdlib/reflection.
9. Custom serializers now support structures and generics.
10. The compiler now reports multiple errors at once.
11. Focused on stability β€” fixed dozens of minor issues found by LLM fuzzing.
12. Extensive internal refactoring towards being stateless and multi-threaded.

PR on GitHub with detailed info.

βœ” Arrays: redesigned tuples

Working with TVM tuples has been fully redesigned. There is now array<T> β€” a dynamically sized container:


// array<int>
var numbers = [1, 2, 3];

// array<Point?>
var optPoints = [
Point { x: 10, y: 20 },
Point { x: 30, y: 40 },
null,
];


- methods push, get(idx), etc.
- any T, including sub-arrays like array<array<int>>
- automatically serialized into snake cells
- max size: 255 (TVM limitation)

βœ” The `unknown` type

Raw TVM tuple exists, but it's no longer built-in. It's just an array... of something unknown:


type tuple = array<unknown>


The unknown gives access to the untyped TVM stack, fully integrated into the type system.

βœ” The `string` type

TVM has no strings β€” only binary slices. Strings were always just a convention over binary data.

Now Tolk has strings built-in.


// string
val str = "hello";


- strings are cells (not slices)
- long strings are snake cells under the hood
- methods calculateLength, equalTo, etc.
- on-chain/off-chain encoding for jettons and NFTs to comply with TEPs

StringBuilder encapsulates cell manipulation:


StringBuilder.create()
.append(content.commonContent)
.append(individualNftContent)
.build()


By the way, compile-time functions now look cleaner: "str".crc32() and so on.

βœ” Import path mappings

The import statement now accepts @aliases:


import "@common/jettons"
import "@third_party/math-lib"


This is similar to widely used path mappings in TypeScript.

βœ” Compile-time reflection

Many additions in v1.3 make sense not for contracts, but for frameworks. For example, take a look at one of reflect features:


fun log(msg: string, loc: SourceLocation = reflect.sourceLocation()) {
debug.print(loc.lineNo);
}

fun demo() {
log("a"); // prints K β€” current line no
log("b"); // prints K+1
}


Why is this useful? It allows errors to point to the original call site β€” for example, expect(...) in tests β€” by carrying source location at compile time.

βš™οΈ A huge portion of internal refactoring

A lot of work has been done inside the compiler core, peephole optimizations, and memory management.

Final result: tolk compiler is now thread-safe and re-invokable within a single process. It will be embedded into an external toolchain written in Rust, communicating via FFI.

... And more

Dozens of independent improvements. Combined, they cover the requirements not only for contracts, but for abstract libraries and the upcoming toolchain.

Feel free to check the description on GitHub.

🌳 And one more thing! Wallet-v5, compiled with Tolk v1.3, reduces gas usage by 30% compared to FunC. As of Tolk v1.0, the savings were "only" 20%. Take a look at new benchmarks.
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πŸš€ The AI Hackathon review period has been extended until April 3.

The results exceeded all expectations: over 160 submissions, 4x the previous contest.

The volume and variety of projects submitted have genuinely impressed us. A strong mix of thoughtful, creative, and technically impressive work from across the ecosystem.

We definitely didn’t expect that. So, we are extending the review period to April 3 to ensure we have enough time to review every submission thoroughly.

While you wait, two new features just dropped on the Identity platform:

πŸ”ΉMakers. Add your teammates to submission. Everyone gets the participation badge.
πŸ”ΉComments. Talk about projects. Feedback, questions, discussion, all on submission pages.

Thank you for the energy, creativity, and effort you brought to this hackathon.

Keep building! ✨😎

TON Community
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